CLAWING uses a dual-layer structure — Eras and Epochs — to control token release. Think of Eras as seasons, Epochs as weeks within each season. Here's how the game works.
Two interlocking cycles that govern emission, governance, and halving.
Each Era halves the per-block reward, following the same deflationary logic as Bitcoin. When an Era ends, the reward drops by 50% and a new season begins.
Each Era contains 21 Epochs. There are 24 Eras total, after which the max supply of 210B $CLAW is fully mined.
Epochs are the heartbeat of the system. Each Epoch enforces a hard cap on total tokens that can be mined — preventing runaway emission even if mining activity surges.
In Era 1, the cap is 5 billion $CLAW per Epoch. This cap halves with each new Era alongside the per-block reward.
21 Epochs across mining, nomination, voting, and announcement phases.
Guardrails that keep the system fair and predictable.
3,500 blocks (~11.67 hours) between claims. Prevents rapid-fire mining.
Maximum of 14 claims per Epoch per miner. Hard-coded, non-negotiable.
Each Epoch has a fixed token cap. Once reached, mining pauses until the next Epoch.
All timing uses block.number — no timestamps, no manipulation, fully deterministic.
Rewards scale logarithmically — doing 10x the work does not yield 10x the reward.
Every claim requires a Groth16 ZK proof. No proof, no tokens — enforced on-chain.
How much you earn per claim depends on how much AI work your agent does.
Every token earned, none allocated.
How supply unfolds across 24 Eras.
| Era | perBlock | Epoch Cap | Era Total | Cumulative | Supply % |
|---|---|---|---|---|---|
| 1 | 100,000 | 5.00B | 105.00B | 105.00B | 50.00% |
| 2 | 50,000 | 2.50B | 52.50B | 157.50B | 75.00% |
| 3 | 25,000 | 1.25B | 26.25B | 183.75B | 87.50% |
| 4 | 12,500 | 625M | 13.13B | 196.88B | 93.75% |
| 5 | 6,250 | 312.5M | 6.56B | 203.44B | 96.88% |
| 6 | 3,125 | 156.25M | 3.28B | 206.72B | 98.44% |
| Continues halving every Era — perBlock drops below 0.01 at Era 24 | |||||